From 134f1deb971b0514a26e04e23926f91983a5497f Mon Sep 17 00:00:00 2001 From: chai <215380520@qq.com> Date: Wed, 13 Mar 2024 11:38:18 +0800 Subject: * move --- FootHandler.cs | 75 ---------------------------------------------------------- 1 file changed, 75 deletions(-) delete mode 100644 FootHandler.cs (limited to 'FootHandler.cs') diff --git a/FootHandler.cs b/FootHandler.cs deleted file mode 100644 index 7343e21..0000000 --- a/FootHandler.cs +++ /dev/null @@ -1,75 +0,0 @@ -using UnityEngine; - -public class FootHandler : MonoBehaviour -{ - private AnimationHandler animHandler; - - private Collider collider; - - public PhysicMaterial slippery; - - private PhysicMaterial footMaterial; - - private Transform torso; - - private MovementDataHandler moveData; - - private Rigidbody rig; - - private RotationHandler rot; - - private Vector3 rotationDif; - - private AnimationObject anim; - - private StepHandler handler; - - private void Start() - { - animHandler = base.transform.root.GetComponent(); - moveData = base.transform.root.GetComponent(); - collider = GetComponentInChildren(); - rig = GetComponent(); - footMaterial = collider.material; - torso = base.transform.root.GetComponentInChildren().transform; - rot = base.transform.root.GetComponent(); - handler = base.transform.root.GetComponent(); - anim = GetComponentInChildren(); - } - - private void Update() - { - float num = Mathf.Abs(torso.position.x - base.transform.position.x) + Mathf.Abs(torso.position.z - base.transform.position.z); - if (rot.hipCorrectionAmount > 30f || ((bool)anim && anim.isLeft != handler.isLeft)) - { - SetFoot(active: false); - } - else if (animHandler.animationState == 0) - { - if (num > 0.1f || rotationDif.magnitude > 15f) - { - SetFoot(active: false); - } - else - { - SetFoot(active: true); - } - } - else - { - SetFoot(active: true); - } - } - - private void FixedUpdate() - { - } - - private void SetFoot(bool active) - { - if (active) - { - collider.material = footMaterial; - } - } -} -- cgit v1.1-26-g67d0