From 134f1deb971b0514a26e04e23926f91983a5497f Mon Sep 17 00:00:00 2001 From: chai <215380520@qq.com> Date: Wed, 13 Mar 2024 11:38:18 +0800 Subject: * move --- PlayerKnockback.cs | 52 ---------------------------------------------------- 1 file changed, 52 deletions(-) delete mode 100644 PlayerKnockback.cs (limited to 'PlayerKnockback.cs') diff --git a/PlayerKnockback.cs b/PlayerKnockback.cs deleted file mode 100644 index 89fffb8..0000000 --- a/PlayerKnockback.cs +++ /dev/null @@ -1,52 +0,0 @@ -using UnityEngine; - -public class PlayerKnockback : MonoBehaviour -{ - private RigidbodyHolder allRigs; - - private StandingDataHandler standing; - - private WeaponHandler weapons; - - private void Start() - { - allRigs = GetComponent(); - standing = GetComponent(); - weapons = GetComponent(); - } - - private void Update() - { - if (Input.GetKeyDown(KeyCode.K)) - { - AddSeriousKnockback(); - } - } - - public void AddForce(Vector3 force, Rigidbody rig) - { - if (force.magnitude > 200f) - { - AddSeriousKnockback(); - force *= 0.1f; - } - for (int i = 0; i < allRigs.GetAllRigs().Length; i++) - { - float num = 1f; - if (rig == allRigs.GetAllRigs()[i]) - { - num *= 1f; - } - allRigs.GetAllRigs()[i].AddForce(force * num * 20f, ForceMode.Acceleration); - } - } - - private void AddSeriousKnockback() - { - GetComponent().Kill(); - } - - private void AddNormalKnockback() - { - } -} -- cgit v1.1-26-g67d0