From 6ce8b9e22fc13be34b442c7b6af48b42cd44275a Mon Sep 17 00:00:00 2001 From: chai <215380520@qq.com> Date: Wed, 13 Mar 2024 11:00:58 +0800 Subject: +init --- RTP_TintDielectricColor.cs | 24 ++++++++++++++++++++++++ 1 file changed, 24 insertions(+) create mode 100644 RTP_TintDielectricColor.cs (limited to 'RTP_TintDielectricColor.cs') diff --git a/RTP_TintDielectricColor.cs b/RTP_TintDielectricColor.cs new file mode 100644 index 0000000..9a6bdcd --- /dev/null +++ b/RTP_TintDielectricColor.cs @@ -0,0 +1,24 @@ +using UnityEngine; + +[AddComponentMenu("Relief Terrain/Helpers/Tint dielectric color")] +public class RTP_TintDielectricColor : MonoBehaviour +{ + [Tooltip("You can reduce/increase reflectivity by tinting default unity_ColorSpaceDielectricSpec.rgb color")] + [ColorUsage(false)] + public Color DielectricTint = new Color(0.2f, 0.2f, 0.2f, 1f); + + private void Awake() + { + SetDielectricColorTint(); + } + + private void OnValidate() + { + SetDielectricColorTint(); + } + + public void SetDielectricColorTint() + { + Shader.SetGlobalColor("RTP_ColorSpaceDielectricSpecTint", DielectricTint); + } +} -- cgit v1.1-26-g67d0