From 6ce8b9e22fc13be34b442c7b6af48b42cd44275a Mon Sep 17 00:00:00 2001 From: chai <215380520@qq.com> Date: Wed, 13 Mar 2024 11:00:58 +0800 Subject: +init --- ReliefShaders_applyLightForDeferred.cs | 54 ++++++++++++++++++++++++++++++++++ 1 file changed, 54 insertions(+) create mode 100644 ReliefShaders_applyLightForDeferred.cs (limited to 'ReliefShaders_applyLightForDeferred.cs') diff --git a/ReliefShaders_applyLightForDeferred.cs b/ReliefShaders_applyLightForDeferred.cs new file mode 100644 index 0000000..18aec65 --- /dev/null +++ b/ReliefShaders_applyLightForDeferred.cs @@ -0,0 +1,54 @@ +using UnityEngine; + +[ExecuteInEditMode] +public class ReliefShaders_applyLightForDeferred : MonoBehaviour +{ + public Light lightForSelfShadowing; + + private Renderer _renderer; + + private void Reset() + { + if ((bool)GetComponent()) + { + lightForSelfShadowing = GetComponent(); + } + } + + private void Update() + { + if (!lightForSelfShadowing) + { + return; + } + if (_renderer == null) + { + _renderer = GetComponent(); + } + if ((bool)GetComponent()) + { + if (lightForSelfShadowing.type == LightType.Directional) + { + for (int i = 0; i < _renderer.sharedMaterials.Length; i++) + { + _renderer.sharedMaterials[i].SetVector("_WorldSpaceLightPosCustom", -lightForSelfShadowing.transform.forward); + } + } + else + { + for (int j = 0; j < _renderer.materials.Length; j++) + { + _renderer.sharedMaterials[j].SetVector("_WorldSpaceLightPosCustom", new Vector4(lightForSelfShadowing.transform.position.x, lightForSelfShadowing.transform.position.y, lightForSelfShadowing.transform.position.z, 1f)); + } + } + } + else if (lightForSelfShadowing.type == LightType.Directional) + { + Shader.SetGlobalVector("_WorldSpaceLightPosCustom", -lightForSelfShadowing.transform.forward); + } + else + { + Shader.SetGlobalVector("_WorldSpaceLightPosCustom", new Vector4(lightForSelfShadowing.transform.position.x, lightForSelfShadowing.transform.position.y, lightForSelfShadowing.transform.position.z, 1f)); + } + } +} -- cgit v1.1-26-g67d0