From 6ce8b9e22fc13be34b442c7b6af48b42cd44275a Mon Sep 17 00:00:00 2001 From: chai <215380520@qq.com> Date: Wed, 13 Mar 2024 11:00:58 +0800 Subject: +init --- Standing.cs | 55 +++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 55 insertions(+) create mode 100644 Standing.cs (limited to 'Standing.cs') diff --git a/Standing.cs b/Standing.cs new file mode 100644 index 0000000..6162215 --- /dev/null +++ b/Standing.cs @@ -0,0 +1,55 @@ +using UnityEngine; + +public class Standing : MonoBehaviour +{ + public RigidbodyMovment[] rigsToLift; + + public AnimationCurve[] animationLiftCurves; + + private StandingDataHandler standingData; + + private AnimationHandler animationHandler; + + public float offset; + + private PlayerDeath death; + + private Strength str; + + private float muscleMultiplier = 1f; + + private float legAngleMultiplier; + + private MovementDataHandler moveData; + + private void Start() + { + death = GetComponent(); + str = GetComponent(); + standingData = GetComponent(); + moveData = GetComponent(); + animationHandler = GetComponent(); + } + + private void FixedUpdate() + { + if (!death.dead) + { + muscleMultiplier = str.strength; + if (standingData.isGrounded) + { + Stand(animationLiftCurves[animationHandler.animationState]); + } + } + } + + private void Stand(AnimationCurve curve) + { + legAngleMultiplier = 1f; + RigidbodyMovment[] array = rigsToLift; + foreach (RigidbodyMovment rigidbodyMovment in array) + { + rigidbodyMovment.rig.AddForce(Vector3.up * muscleMultiplier * rigidbodyMovment.force * legAngleMultiplier * curve.Evaluate(standingData.distanceToGround + offset + moveData.slopeVelocityStrenght * -0.2f), ForceMode.Acceleration); + } + } +} -- cgit v1.1-26-g67d0