From 6ce8b9e22fc13be34b442c7b6af48b42cd44275a Mon Sep 17 00:00:00 2001 From: chai <215380520@qq.com> Date: Wed, 13 Mar 2024 11:00:58 +0800 Subject: +init --- UnityEngine.PostProcessing/FxaaComponent.cs | 24 ++++++++++++++++++++++++ 1 file changed, 24 insertions(+) create mode 100644 UnityEngine.PostProcessing/FxaaComponent.cs (limited to 'UnityEngine.PostProcessing/FxaaComponent.cs') diff --git a/UnityEngine.PostProcessing/FxaaComponent.cs b/UnityEngine.PostProcessing/FxaaComponent.cs new file mode 100644 index 0000000..9d74204 --- /dev/null +++ b/UnityEngine.PostProcessing/FxaaComponent.cs @@ -0,0 +1,24 @@ +namespace UnityEngine.PostProcessing; + +public sealed class FxaaComponent : PostProcessingComponentRenderTexture +{ + private static class Uniforms + { + internal static readonly int _QualitySettings = Shader.PropertyToID("_QualitySettings"); + + internal static readonly int _ConsoleSettings = Shader.PropertyToID("_ConsoleSettings"); + } + + public override bool active => base.model.enabled && base.model.settings.method == AntialiasingModel.Method.Fxaa && !context.interrupted; + + public void Render(RenderTexture source, RenderTexture destination) + { + AntialiasingModel.FxaaSettings fxaaSettings = base.model.settings.fxaaSettings; + Material material = context.materialFactory.Get("Hidden/Post FX/FXAA"); + AntialiasingModel.FxaaQualitySettings fxaaQualitySettings = AntialiasingModel.FxaaQualitySettings.presets[(int)fxaaSettings.preset]; + AntialiasingModel.FxaaConsoleSettings fxaaConsoleSettings = AntialiasingModel.FxaaConsoleSettings.presets[(int)fxaaSettings.preset]; + material.SetVector(Uniforms._QualitySettings, new Vector3(fxaaQualitySettings.subpixelAliasingRemovalAmount, fxaaQualitySettings.edgeDetectionThreshold, fxaaQualitySettings.minimumRequiredLuminance)); + material.SetVector(Uniforms._ConsoleSettings, new Vector4(fxaaConsoleSettings.subpixelSpreadAmount, fxaaConsoleSettings.edgeSharpnessAmount, fxaaConsoleSettings.edgeDetectionThreshold, fxaaConsoleSettings.minimumRequiredLuminance)); + Graphics.Blit(source, destination, material, 0); + } +} -- cgit v1.1-26-g67d0