From 6ce8b9e22fc13be34b442c7b6af48b42cd44275a Mon Sep 17 00:00:00 2001 From: chai <215380520@qq.com> Date: Wed, 13 Mar 2024 11:00:58 +0800 Subject: +init --- UnityEngine.PostProcessing/MaterialFactory.cs | 43 +++++++++++++++++++++++++++ 1 file changed, 43 insertions(+) create mode 100644 UnityEngine.PostProcessing/MaterialFactory.cs (limited to 'UnityEngine.PostProcessing/MaterialFactory.cs') diff --git a/UnityEngine.PostProcessing/MaterialFactory.cs b/UnityEngine.PostProcessing/MaterialFactory.cs new file mode 100644 index 0000000..dbbed34 --- /dev/null +++ b/UnityEngine.PostProcessing/MaterialFactory.cs @@ -0,0 +1,43 @@ +using System; +using System.Collections.Generic; + +namespace UnityEngine.PostProcessing; + +public sealed class MaterialFactory : IDisposable +{ + private Dictionary m_Materials; + + public MaterialFactory() + { + m_Materials = new Dictionary(); + } + + public Material Get(string shaderName) + { + if (!m_Materials.TryGetValue(shaderName, out var value)) + { + Shader shader = Shader.Find(shaderName); + if (shader == null) + { + throw new ArgumentException($"Shader not found ({shaderName})"); + } + Material material = new Material(shader); + material.name = string.Format("PostFX - {0}", shaderName.Substring(shaderName.LastIndexOf("/") + 1)); + material.hideFlags = HideFlags.DontSave; + value = material; + m_Materials.Add(shaderName, value); + } + return value; + } + + public void Dispose() + { + Dictionary.Enumerator enumerator = m_Materials.GetEnumerator(); + while (enumerator.MoveNext()) + { + Material value = enumerator.Current.Value; + GraphicsUtils.Destroy(value); + } + m_Materials.Clear(); + } +} -- cgit v1.1-26-g67d0