From 134f1deb971b0514a26e04e23926f91983a5497f Mon Sep 17 00:00:00 2001 From: chai <215380520@qq.com> Date: Wed, 13 Mar 2024 11:38:18 +0800 Subject: * move --- _ActiveRagdoll/RigidbodyHolder.cs | 44 +++++++++++++++++++++++++++++++++++++++ 1 file changed, 44 insertions(+) create mode 100644 _ActiveRagdoll/RigidbodyHolder.cs (limited to '_ActiveRagdoll/RigidbodyHolder.cs') diff --git a/_ActiveRagdoll/RigidbodyHolder.cs b/_ActiveRagdoll/RigidbodyHolder.cs new file mode 100644 index 0000000..796f77a --- /dev/null +++ b/_ActiveRagdoll/RigidbodyHolder.cs @@ -0,0 +1,44 @@ +using System.Collections.Generic; +using UnityEngine; + +public class RigidbodyHolder : MonoBehaviour +{ + private Rigidbody[] allRigs; + + private WeaponHandler weapons; + + private void Start() + { + allRigs = GetComponentsInChildren(); + weapons = GetComponent(); + } + + private void Update() + { + } + + public Rigidbody[] GetAllRigs() + { + if (!weapons.leftGun && !weapons.rightGun) + { + return allRigs; + } + List list = new List(); + for (int i = 0; i < allRigs.Length; i++) + { + list.Add(allRigs[i]); + } + if ((bool)weapons) + { + if ((bool)weapons.leftGun) + { + list.Add(weapons.leftGun.rig); + } + if ((bool)weapons.rightGun) + { + list.Add(weapons.rightGun.rig); + } + } + return list.ToArray(); + } +} -- cgit v1.1-26-g67d0