using UnityEngine; public class AddScreenShake : MonoBehaviour { public float friction = 0.75f; public Vector3 shake = Vector2.zero; public Vector3 additionalRandom = Vector3.zero; [HideInInspector] public WobbleShake wobbleShake; private void Start() { } private void Update() { } public void DoShake() { if ((bool)wobbleShake) { wobbleShake.AddShake(new Vector3(shake.x + Random.Range(0f - additionalRandom.x, additionalRandom.x), shake.y + Random.Range(0f - additionalRandom.y, additionalRandom.y), shake.z + Random.Range(0f - additionalRandom.z, additionalRandom.z)), friction); } } }