using UnityEngine; namespace DeepSky.Haze.Demo; public class BasicMouseLookControl : MonoBehaviour { [SerializeField] private float m_XSensitivity = 2.5f; [SerializeField] private float m_YSensitivity = 2.5f; private Quaternion m_StartRotation; private float m_X; private float m_Y; private void Start() { m_StartRotation = base.transform.localRotation; } private void Update() { m_X += Input.GetAxis("Mouse X") * m_XSensitivity; m_Y += Input.GetAxis("Mouse Y") * m_YSensitivity; if (m_X > 360f) { m_X = 0f; } else if (m_X < 0f) { m_X = 360f; } if (m_Y > 60f) { m_Y = 60f; } else if (m_Y < -60f) { m_Y = -60f; } Quaternion quaternion = Quaternion.AngleAxis(m_X, Vector3.up); Quaternion quaternion2 = Quaternion.AngleAxis(m_Y, Vector3.left); base.transform.localRotation = m_StartRotation * quaternion * quaternion2; if (Input.GetKeyUp(KeyCode.Escape)) { Application.Quit(); } } }