using UnityEngine; public class DragHandler : MonoBehaviour { private float drag; private float angularDrag; private Rigidbody rig; public float dragAmount = 1f; private void Start() { rig = GetComponent(); drag = rig.drag; angularDrag = rig.angularDrag; } private void Update() { rig.drag = drag * dragAmount; rig.angularDrag = angularDrag * dragAmount; } }