using UnityEngine; public class FPSmeter : MonoBehaviour { public float updateInterval = 0.5f; private float lastInterval; private int frames; public static float fps; public bool showFPS; private void Start() { lastInterval = Time.realtimeSinceStartup; frames = 0; } private void OnGUI() { if (showFPS) { GUI.Label(new Rect(10f, 10f, 100f, 20f), string.Empty + Mathf.Round(fps * 100f) / 100f); } } private void Update() { frames++; float realtimeSinceStartup = Time.realtimeSinceStartup; if (realtimeSinceStartup > lastInterval + updateInterval) { fps = (float)frames / (realtimeSinceStartup - lastInterval); frames = 0; lastInterval = realtimeSinceStartup; } } }