using UnityEngine; public class FootRenderer : MonoBehaviour { private CollisionChecker collisionChecker; private MovementDataHandler movementData; private void Start() { collisionChecker = GetComponentInParent(); movementData = base.transform.root.GetComponent(); } private void Update() { if (collisionChecker.sinceGrounded < 0.1f) { base.transform.rotation = Quaternion.LookRotation(movementData.groundedForward); } else { base.transform.rotation = Quaternion.identity; } } }