using System; using UnityEngine; [Serializable] public class PhysicsAnimation { public enum TorqueSpace { World, Local, Parent, Hip } public enum ForceSpace { World, Local, Parent, Hip } [Header("TORQUES")] public Vector3 forwardTorque; public Vector3 backwardsTorque; public TorqueSpace torqueSpace; [Header("FORCES")] public Vector3 forwardForce; public Vector3 backwardsForce; public ForceSpace forceSpace; }