using System.IO; using System.Text; using UnityEngine; public class RTPObjExporter { public static string MeshToString(MeshFilter mf) { Mesh sharedMesh = mf.sharedMesh; Material[] sharedMaterials = mf.GetComponent().sharedMaterials; StringBuilder stringBuilder = new StringBuilder(); stringBuilder.Append("g ").Append(mf.name).Append("\n"); Vector3[] vertices = sharedMesh.vertices; for (int i = 0; i < vertices.Length; i++) { Vector3 vector = vertices[i]; stringBuilder.Append($"v {0f - vector.x} {vector.y} {vector.z}\n"); } stringBuilder.Append("\n"); Vector3[] normals = sharedMesh.normals; for (int j = 0; j < normals.Length; j++) { Vector3 vector2 = normals[j]; stringBuilder.Append($"vn {0f - vector2.x} {vector2.y} {vector2.z}\n"); } stringBuilder.Append("\n"); Vector2[] uv = sharedMesh.uv; for (int k = 0; k < uv.Length; k++) { Vector3 vector3 = uv[k]; stringBuilder.Append($"vt {vector3.x} {vector3.y}\n"); } for (int l = 0; l < sharedMesh.subMeshCount; l++) { stringBuilder.Append("\n"); stringBuilder.Append("usemtl ").Append(sharedMaterials[l].name).Append("\n"); stringBuilder.Append("usemap ").Append(sharedMaterials[l].name).Append("\n"); int[] triangles = sharedMesh.GetTriangles(l); for (int m = 0; m < triangles.Length; m += 3) { stringBuilder.Append(string.Format("f {0}/{0}/{0} {1}/{1}/{1} {2}/{2}/{2}\n", triangles[m + 2] + 1, triangles[m + 1] + 1, triangles[m] + 1)); } } return stringBuilder.ToString(); } public static void MeshToFile(MeshFilter mf, string filename) { using StreamWriter streamWriter = new StreamWriter(filename); streamWriter.Write(MeshToString(mf)); } }