using UnityEngine;

[AddComponentMenu("Relief Terrain/Helpers/Tint dielectric color")]
public class RTP_TintDielectricColor : MonoBehaviour
{
	[Tooltip("You can reduce/increase reflectivity by tinting default unity_ColorSpaceDielectricSpec.rgb color")]
	[ColorUsage(false)]
	public Color DielectricTint = new Color(0.2f, 0.2f, 0.2f, 1f);

	private void Awake()
	{
		SetDielectricColorTint();
	}

	private void OnValidate()
	{
		SetDielectricColorTint();
	}

	public void SetDielectricColorTint()
	{
		Shader.SetGlobalColor("RTP_ColorSpaceDielectricSpecTint", DielectricTint);
	}
}