using UnityEngine; [AddComponentMenu("Relief Terrain/Helpers/Tint dielectric color")] public class RTP_TintDielectricColor : MonoBehaviour { [Tooltip("You can reduce/increase reflectivity by tinting default unity_ColorSpaceDielectricSpec.rgb color")] [ColorUsage(false)] public Color DielectricTint = new Color(0.2f, 0.2f, 0.2f, 1f); private void Awake() { SetDielectricColorTint(); } private void OnValidate() { SetDielectricColorTint(); } public void SetDielectricColorTint() { Shader.SetGlobalColor("RTP_ColorSpaceDielectricSpecTint", DielectricTint); } }