using UnityEngine; public class SetWobblerIfHeld : MonoBehaviour { private AddScreenShake shaker; private HoldableObject held; private void Start() { shaker = GetComponent(); held = GetComponent(); } private void Update() { if ((bool)held.holder) { if (!shaker.wobbleShake) { shaker.wobbleShake = held.holder.GetComponentInChildren(); } } else if ((bool)shaker.wobbleShake) { shaker.wobbleShake = null; } } }