using UnityEngine; public class SnakeAI : MonoBehaviour { private GenericForceMovement movement; public Transform target; private Transform head; private void Start() { movement = GetComponent(); head = GetComponentInChildren().transform; target = Object.FindObjectOfType().transform.root.GetComponentInChildren().transform; GetComponent().target = target.GetComponent(); } private void Update() { movement.movementDirection = (target.transform.position - head.position).normalized; } }