using UnityEngine; public class SquaredDrag : MonoBehaviour { public float drag; public float angularDrag; public float exponent; private Rigidbody rig; private void Start() { } private void FixedUpdate() { rig.velocity += Mathf.Pow(rig.velocity.magnitude, exponent) * rig.velocity.normalized; rig.velocity += Mathf.Pow(rig.velocity.magnitude, exponent) * rig.velocity.normalized; } }