using System; namespace UnityEngine.PostProcessing; [Serializable] public class FogModel : PostProcessingModel { [Serializable] public struct Settings { [Tooltip("Should the fog affect the skybox?")] public bool excludeSkybox; public static Settings defaultSettings { get { Settings result = default(Settings); result.excludeSkybox = true; return result; } } } [SerializeField] private Settings m_Settings = Settings.defaultSettings; public Settings settings { get { return m_Settings; } set { m_Settings = value; } } public override void Reset() { m_Settings = Settings.defaultSettings; } }