using System;

namespace UnityEngine.PostProcessing;

[Serializable]
public class FogModel : PostProcessingModel
{
	[Serializable]
	public struct Settings
	{
		[Tooltip("Should the fog affect the skybox?")]
		public bool excludeSkybox;

		public static Settings defaultSettings
		{
			get
			{
				Settings result = default(Settings);
				result.excludeSkybox = true;
				return result;
			}
		}
	}

	[SerializeField]
	private Settings m_Settings = Settings.defaultSettings;

	public Settings settings
	{
		get
		{
			return m_Settings;
		}
		set
		{
			m_Settings = value;
		}
	}

	public override void Reset()
	{
		m_Settings = Settings.defaultSettings;
	}
}