using System; namespace UnityEngine.PostProcessing; [Serializable] public class UserLutModel : PostProcessingModel { [Serializable] public struct Settings { [Tooltip("Custom lookup texture (strip format, e.g. 256x16).")] public Texture2D lut; [Range(0f, 1f)] [Tooltip("Blending factor.")] public float contribution; public static Settings defaultSettings { get { Settings result = default(Settings); result.lut = null; result.contribution = 1f; return result; } } } [SerializeField] private Settings m_Settings = Settings.defaultSettings; public Settings settings { get { return m_Settings; } set { m_Settings = value; } } public override void Reset() { m_Settings = Settings.defaultSettings; } }