using System; using System.Collections; using UnityEngine; namespace UnitySA.Utility; [Serializable] public class LerpCtrlBob { public float BobDuration; public float BobAmount; private float m_Offset; public float Offset() { return m_Offset; } public IEnumerator DoBobCycle() { float t2 = 0f; while (t2 < BobDuration) { m_Offset = Mathf.Lerp(0f, BobAmount, t2 / BobDuration); t2 += Time.deltaTime; yield return new WaitForFixedUpdate(); } t2 = 0f; while (t2 < BobDuration) { m_Offset = Mathf.Lerp(BobAmount, 0f, t2 / BobDuration); t2 += Time.deltaTime; yield return new WaitForFixedUpdate(); } m_Offset = 0f; } }