using UnityEngine; public class RagdollHandler : MonoBehaviour { public float ragdollValue = 1f;//1 private RigidbodyHolder rigs;//14 private void Start() { rigs = GetComponent(); } private void Update() { for (int i = 0; i < rigs.GetAllRigs().Length; i++) { rigs.GetAllRigs()[i].GetComponent().dragAmount = ragdollValue; } } }