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-rw-r--r--JamHelper/Assets/JamUtils/Scripts/Smooth-Motion-in-Unity/InterpolationObjectController.cs136
1 files changed, 0 insertions, 136 deletions
diff --git a/JamHelper/Assets/JamUtils/Scripts/Smooth-Motion-in-Unity/InterpolationObjectController.cs b/JamHelper/Assets/JamUtils/Scripts/Smooth-Motion-in-Unity/InterpolationObjectController.cs
deleted file mode 100644
index 3b6c0de..0000000
--- a/JamHelper/Assets/JamUtils/Scripts/Smooth-Motion-in-Unity/InterpolationObjectController.cs
+++ /dev/null
@@ -1,136 +0,0 @@
-using System;
-using System.Collections;
-using UnityEngine;
-
-[DisallowMultipleComponent]
-[DefaultExecutionOrder(ORDER_EXECUTION)]
-public class InterpolationObjectController : MonoBehaviour
-{
- [Flags]
- public enum InterpolateType
- {
- None,
- Position = 1,
- Rotation = 1 << 1,
- Scale = 1 << 2,
- }
-
- public InterpolateType type;
-
- private const int ORDER_EXECUTION = InterpolationFactorController.ORDER_EXECUTION - 1;
-
- private TransformData[] _transforms;
- private int _index;
-
- private void Awake()
- {
- StartCoroutine(WaitForEndOfFrame());
- StartCoroutine(WaitForFixedUpdate());
- }
-
- private void OnEnable()
- {
- ResetTransforms();
- }
-
- private void BeforeFixedUpdate()
- {
- // Restoring actual transform for the FixedUpdate() cal where it could be change by the user.
- RestoreActualTransform();
- }
-
- private void AfterFixedUpdate()
- {
- // Saving actual transform for being restored in the BeforeFixedUpdate() method.
- SaveActualTransform();
- }
-
- private void Update()
- {
- // Set interpolated transform for being rendered.
- SetInterpolatedTransform();
- }
-
- #region Helpers
-
- private void RestoreActualTransform()
- {
- var latest = _transforms[_index];
-
- if((type & InterpolateType.Position) != 0)
- transform.localPosition = latest.position;
- if ((type & InterpolateType.Scale) != 0)
- transform.localScale = latest.scale;
- if ((type & InterpolateType.Rotation) != 0)
- transform.localRotation = latest.rotation;
- }
-
- private void SaveActualTransform()
- {
- _index = NextIndex();
- _transforms[_index] = CurrentTransformData();
- }
-
- private void SetInterpolatedTransform()
- {
- var prev = _transforms[NextIndex()];
- float factor = InterpolationFactorController.Factor;
- if ((type & InterpolateType.Position) != 0)
- transform.localPosition = Vector3.Lerp(prev.position, transform.localPosition, factor);
- if ((type & InterpolateType.Rotation) != 0)
- transform.localRotation = Quaternion.Slerp(prev.rotation, transform.localRotation, factor);
- if ((type & InterpolateType.Scale) != 0)
- transform.localScale = Vector3.Lerp(prev.scale, transform.localScale, factor);
- }
-
- public void ResetTransforms()
- {
- _index = 0;
- var td = CurrentTransformData();
- _transforms = new TransformData[2] { td, td };
- }
-
- private TransformData CurrentTransformData()
- {
- return new TransformData(transform.localPosition, transform.localRotation, transform.localScale);
- }
-
- private int NextIndex()
- {
- return (_index == 0) ? 1 : 0;
- }
-
- private IEnumerator WaitForEndOfFrame()
- {
- while (true)
- {
- yield return new WaitForEndOfFrame();
- BeforeFixedUpdate();
- }
- }
-
- private IEnumerator WaitForFixedUpdate()
- {
- while (true)
- {
- yield return new WaitForFixedUpdate();
- AfterFixedUpdate();
- }
- }
-
- private struct TransformData
- {
- public Vector3 position;
- public Quaternion rotation;
- public Vector3 scale;
-
- public TransformData(Vector3 position, Quaternion rotation, Vector3 scale)
- {
- this.position = position;
- this.rotation = rotation;
- this.scale = scale;
- }
- }
-
- #endregion
-}