From 0e8ce5318fe683d0cf3d2c7c98fb361f62d4428f Mon Sep 17 00:00:00 2001 From: chai Date: Sun, 20 Feb 2022 17:29:32 +0800 Subject: * rename folder --- .../FPSControllerVelocity/Scripts/WallChecker.cs | 74 ---------------------- 1 file changed, 74 deletions(-) delete mode 100644 JamHelper/Assets/JamUtils/FPSControllerVelocity/Scripts/WallChecker.cs (limited to 'JamHelper/Assets/JamUtils/FPSControllerVelocity/Scripts/WallChecker.cs') diff --git a/JamHelper/Assets/JamUtils/FPSControllerVelocity/Scripts/WallChecker.cs b/JamHelper/Assets/JamUtils/FPSControllerVelocity/Scripts/WallChecker.cs deleted file mode 100644 index 423dcf6..0000000 --- a/JamHelper/Assets/JamUtils/FPSControllerVelocity/Scripts/WallChecker.cs +++ /dev/null @@ -1,74 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -namespace JamUtils -{ - - - public class WallChecker : MonoBehaviour - { - - private bool m_IsOnWall; - public bool IsOnWall - { - get - { - return m_IsOnWall; - } - } - - private List m_Colliders = new List(); - - private void Update() - { - if (m_IsOnWall && m_Colliders.Count == 0) - { - m_IsOnWall = false; - } - } - - public bool GetCollisionPoint(out Vector3 point) - { - bool result = false; - point = Vector3.zero; - if (m_Colliders.Count > 0) - { - float dist = 100f; - for (int i = 0; i < m_Colliders.Count; ++i) - { - Collider col = m_Colliders[i]; - Vector3 p = ColliderUtility.FindClosestPoint(col, transform.position); - if (Vector3.Distance(p, transform.position) <= dist) - { - dist = Vector3.Distance(p, transform.position); - point = p; - result = true; - } - } - } - return result; - } - - private void OnTriggerEnter(Collider other) - { - m_IsOnWall = true; - - m_Colliders.Add(other); - } - - private void OnTriggerStay(Collider other) - { - } - - private void OnTriggerExit(Collider other) - { - if (m_Colliders.Contains(other)) - { - m_Colliders.Remove(other); - } - } - - } - -} -- cgit v1.1-26-g67d0