From 359e758911e3c29a789af60ba5ee208c8c7169d9 Mon Sep 17 00:00:00 2001 From: chai Date: Sun, 20 Feb 2022 17:33:38 +0800 Subject: *rename folder name --- .../Rigidbody/MoveByVelocity/Scripts/Player.cs | 39 ++++++++++++++++++++++ 1 file changed, 39 insertions(+) create mode 100644 JamHelper/Assets/JamUtils/FirstPersonCharacterController/Rigidbody/MoveByVelocity/Scripts/Player.cs (limited to 'JamHelper/Assets/JamUtils/FirstPersonCharacterController/Rigidbody/MoveByVelocity/Scripts/Player.cs') diff --git a/JamHelper/Assets/JamUtils/FirstPersonCharacterController/Rigidbody/MoveByVelocity/Scripts/Player.cs b/JamHelper/Assets/JamUtils/FirstPersonCharacterController/Rigidbody/MoveByVelocity/Scripts/Player.cs new file mode 100644 index 0000000..0e86a96 --- /dev/null +++ b/JamHelper/Assets/JamUtils/FirstPersonCharacterController/Rigidbody/MoveByVelocity/Scripts/Player.cs @@ -0,0 +1,39 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +namespace JamUtils +{ + + public class Player : MonoBehaviour + { + [SerializeField] private GameObject m_Bullet; + + private FPSCharacterController m_Controller; + + private void Awake() + { + m_Controller = GetComponent(); + } + + private void Start() + { + m_Controller.shootTarget = ShootTarget; + m_Controller.checkHit = CheckHit; + } + + bool CheckHit(RaycastHit hit) + { + return true; + } + + void ShootTarget(Vector3 target, Transform muzzle) + { + GameObject go = GameObject.Instantiate(m_Bullet); + go.transform.position = muzzle.position; + go.GetComponent().velocity = (target - muzzle.position).normalized * 100; + } + + } + +} -- cgit v1.1-26-g67d0