using System.Collections; using System.Collections.Generic; using UnityEngine; namespace JamTools { public class GroundChecker : MonoBehaviour { [SerializeField] private Transform m_Foot; public Transform foot { get { return m_Foot; } } private bool m_IsOnGround; public bool isOnGround { get { return m_IsOnGround; } } private void OnTriggerEnter(Collider other) { m_IsOnGround = true; } private void OnTriggerExit(Collider other) { m_IsOnGround = false; } private void OnTriggerStay(Collider other) { m_IsOnGround = true; } } }