using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerBody : MonoBehaviour { private CapsuleCollider m_CapsuleCollider; public CapsuleCollider capsuleCollider { get { return m_CapsuleCollider; } } private void Awake() { m_CapsuleCollider = GetComponent(); } private void OnCollisionEnter(Collision collision) { } private void OnCollisionStay(Collision collision) { } private void OnCollisionExit(Collision collision) { } }