using System.Collections; using System.Collections.Generic; using UnityEngine; public class TestCollision : MonoBehaviour { // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { } private void OnCollisionEnter(Collision collision) { Debug.Log("OnCollisionEnter"); } private void OnCollisionStay(Collision collision) { } private void OnCollisionExit(Collision collision) { } private void OnTriggerEnter(Collider other) { Debug.Log("OnTriggerEnter"); } private void OnTriggerStay(Collider other) { } private void OnTriggerExit(Collider other) { } }