using System.Collections; using System.Collections.Generic; using UnityEngine; public class MeshRendererOrderModifier : MonoBehaviour { [SerializeField] private string m_RenderLayer; [SerializeField] private int m_RenderOrder; private MeshRenderer m_MeshRenderer; void Start() { m_MeshRenderer = GetComponent(); if(m_MeshRenderer != null) { m_MeshRenderer.sortingLayerID = SortingLayer.NameToID(m_RenderLayer); m_MeshRenderer.sortingOrder = m_RenderOrder; } } }