using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class PlayerBody : MonoBehaviour
{
    private CapsuleCollider m_CapsuleCollider;

    public CapsuleCollider capsuleCollider
    {
        get
        {
            return m_CapsuleCollider;
        }
    }

    private void Awake()
    {
        m_CapsuleCollider = GetComponent<CapsuleCollider>();
    }

    private void OnCollisionEnter(Collision collision)
    {
        
    }

    private void OnCollisionStay(Collision collision)
    {
        
    }

    private void OnCollisionExit(Collision collision)
    {
        
    }

}