using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace JamUtils
{

    [RequireComponent(typeof(Camera))]
    public class MainCameraFollow : MonoBehaviour
    {
    
        public void SetCameraPositionAndRotation(Transform reference)
        {
            transform.position = reference.position;
            transform.rotation = reference.rotation;
        }

    }

}