using UnityEngine; /// /// Use this component with a game object for demonstration purposes. /// [DisallowMultipleComponent] [RequireComponent(typeof(InterpolationObjectController))] public class TestMotion : MonoBehaviour { [SerializeField] private float _speed = 2f; private void FixedUpdate() { transform.position += Vector3.right * _speed * Time.fixedDeltaTime; transform.rotation = Quaternion.Euler(transform.rotation.eulerAngles.x, transform.rotation.eulerAngles.y + _speed * 30 * Time.fixedDeltaTime, transform.rotation.eulerAngles.z); } }