using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace JamUtils.FirstPersonCharacterController.RigidbodyVelocity
{

    public class GroundChecker : MonoBehaviour
    {
        [SerializeField] private Transform m_Foot;

        private List<Collider> m_Colliders = new List<Collider>();

        public Transform foot
        {
            get
            {
                return m_Foot;
            }
        }

        public bool isOnGround
        {
            get
            {
                return m_Colliders.Count != 0;
            }
        }

        private void OnTriggerEnter(Collider other)
        {
            if (!m_Colliders.Contains(other))
                m_Colliders.Add(other);
        }

        private void OnTriggerExit(Collider other)
        {
            if (m_Colliders.Contains(other))
                m_Colliders.Remove(other);
        }

        private void OnTriggerStay(Collider other)
        {
        }

    }

}
