using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace JamUtils
{

    public class GizmosHandle : MonoBehaviour
    {
        public Action onDrawGizmos;

        private static GizmosHandle m_Instance;

        public static GizmosHandle Instance
        {
            get
            {
                return m_Instance;
            }
        }

        public void DoGizmos(Action doGizmos)
        {
            onDrawGizmos += doGizmos;
        }

        private void Awake()
        {
            m_Instance = this;
        }

        private void OnDrawGizmos()
        {
            if (onDrawGizmos != null)
                onDrawGizmos();
            onDrawGizmos = null;
        }

    }

}
