using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace JamUtils.FirstPersonCharacterController.RigidbodyVelocity
{
	public class PlayerBody : MonoBehaviour
	{
		private CapsuleCollider m_CapsuleCollider;

		public CapsuleCollider capsuleCollider
		{
			get
			{
				return m_CapsuleCollider;
			}
		}

		private void Awake()
		{
			m_CapsuleCollider = GetComponent<CapsuleCollider>();
		}

		private void OnCollisionEnter(Collision collision)
		{

		}

		private void OnCollisionStay(Collision collision)
		{

		}

		private void OnCollisionExit(Collision collision)
		{

		}

	}
}
