diff options
Diffstat (limited to 'build')
-rw-r--r-- | build/05Font/05Font.vcxproj | 2 | ||||
-rw-r--r-- | build/libjin/libjin.vcxproj | 7 | ||||
-rw-r--r-- | build/libjin/libjin.vcxproj.filters | 15 |
3 files changed, 18 insertions, 6 deletions
diff --git a/build/05Font/05Font.vcxproj b/build/05Font/05Font.vcxproj index 046472d..5827205 100644 --- a/build/05Font/05Font.vcxproj +++ b/build/05Font/05Font.vcxproj @@ -22,7 +22,7 @@ <VCProjectVersion>15.0</VCProjectVersion> <ProjectGuid>{D1953718-E728-4A86-9CCF-8BEC1F5C5F97}</ProjectGuid> <RootNamespace>My05Font</RootNamespace> - <WindowsTargetPlatformVersion>10.0.14393.0</WindowsTargetPlatformVersion> + <WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> diff --git a/build/libjin/libjin.vcxproj b/build/libjin/libjin.vcxproj index 6f3f11b..7e7051c 100644 --- a/build/libjin/libjin.vcxproj +++ b/build/libjin/libjin.vcxproj @@ -38,6 +38,8 @@ <ClCompile Include="..\..\libjin\Graphics\Drawable.cpp" /> <ClCompile Include="..\..\libjin\Graphics\Font.cpp" /> <ClCompile Include="..\..\libjin\Graphics\FontData.cpp" /> + <ClCompile Include="..\..\libjin\Graphics\Mesh.cpp" /> + <ClCompile Include="..\..\libjin\Graphics\OpenGL.cpp" /> <ClCompile Include="..\..\libjin\Graphics\Shader.cpp" /> <ClCompile Include="..\..\libjin\Graphics\Shapes.cpp" /> <ClCompile Include="..\..\libjin\Graphics\Texture.cpp" /> @@ -88,7 +90,8 @@ <ClInclude Include="..\..\libjin\Graphics\font.shader.h" /> <ClInclude Include="..\..\libjin\Graphics\FontData.h" /> <ClInclude Include="..\..\libjin\Graphics\Graphics.h" /> - <ClInclude Include="..\..\libjin\Graphics\jin_opengl.h" /> + <ClInclude Include="..\..\libjin\Graphics\Mesh.h" /> + <ClInclude Include="..\..\libjin\Graphics\OpenGL.h" /> <ClInclude Include="..\..\libjin\Graphics\Shader.h" /> <ClInclude Include="..\..\libjin\Graphics\Shapes.h" /> <ClInclude Include="..\..\libjin\Graphics\Texture.h" /> @@ -123,7 +126,7 @@ <ProjectGuid>{407E9199-D39C-4460-B218-0C29AB42483B}</ProjectGuid> <Keyword>Win32Proj</Keyword> <RootNamespace>libjin</RootNamespace> - <WindowsTargetPlatformVersion>10.0.14393.0</WindowsTargetPlatformVersion> + <WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> diff --git a/build/libjin/libjin.vcxproj.filters b/build/libjin/libjin.vcxproj.filters index aa09b0c..8a02ed1 100644 --- a/build/libjin/libjin.vcxproj.filters +++ b/build/libjin/libjin.vcxproj.filters @@ -159,6 +159,12 @@ <ClCompile Include="..\..\libjin\Graphics\FontData.cpp"> <Filter>Graphics</Filter> </ClCompile> + <ClCompile Include="..\..\libjin\Graphics\OpenGL.cpp"> + <Filter>Graphics</Filter> + </ClCompile> + <ClCompile Include="..\..\libjin\Graphics\Mesh.cpp"> + <Filter>Graphics</Filter> + </ClCompile> </ItemGroup> <ItemGroup> <ClInclude Include="..\..\libjin\3rdparty\GLee\GLee.h"> @@ -306,9 +312,6 @@ <ClInclude Include="..\..\libjin\Graphics\Shapes.h"> <Filter>Graphics</Filter> </ClInclude> - <ClInclude Include="..\..\libjin\Graphics\jin_opengl.h"> - <Filter>Graphics</Filter> - </ClInclude> <ClInclude Include="..\..\libjin\jin_configuration.h" /> <ClInclude Include="..\..\libjin\Game\Game.h"> <Filter>Game</Filter> @@ -337,6 +340,12 @@ <ClInclude Include="..\..\libjin\Graphics\font.shader.h"> <Filter>Graphics</Filter> </ClInclude> + <ClInclude Include="..\..\libjin\Graphics\OpenGL.h"> + <Filter>Graphics</Filter> + </ClInclude> + <ClInclude Include="..\..\libjin\Graphics\Mesh.h"> + <Filter>Graphics</Filter> + </ClInclude> </ItemGroup> <ItemGroup> <None Include="..\..\libjin\README.md" /> |