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#include "game.h"
#include "../Time/Timer.h"
#include "../input/Event.h"
#include "../Graphics/Window.h"
#include "../Math/Math.h"
#include <iostream>
namespace jin
{
namespace core
{
using namespace jin::graphics;
using namespace jin::input;
using namespace jin::time;
using namespace jin::math;
Game::Game() :_running(true) {};
void Game::run()
{
if (_onLoad != nullptr)
_onLoad();
Window* wnd = Window::get();
const int FPS = wnd ? wnd->getFPS() : 60;
const int MS_PER_UPDATE = 1000.0f / FPS;
_running = true;
Event e;
int current = getMilliSecond();
int previous = current;
int dt = 0;
while (_running)
{
while (jin::input::pollEvent(&e))
{
if (_onEvent != nullptr)
_onEvent(&e);
if (!_running)
goto quitloop;
}
previous = current;
current = getMilliSecond();
dt = current - previous;
if (_onUpdate != nullptr)
_onUpdate(dt);
if (_onDraw != nullptr)
_onDraw();
wnd->swapBuffers();
}
quitloop:;
}
bool Game::initSystem(const SettingBase* setting)
{
if (setting == nullptr)
return false;
Game::Setting* s = (Game::Setting*) setting;
_onEvent = s->eventHandler;
_onUpdate = s->updater;
_onDraw = s->drawer;
_onLoad = s->loader;
return true;
}
void Game::quitSystem()
{
}
} // core
} // jin
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