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#include <iostream>
#include "jin.h"
using namespace jin::core;
using namespace jin::graphics;
using namespace jin::input;
using namespace jin::audio;
using namespace jin::filesystem;
Font* font = nullptr;
Canvas* canvas;
TTFData* data = nullptr;
Shader* shader = nullptr;
Shader* shader2 = nullptr;
Page* page = nullptr;
Texture* tex = nullptr;
float dt;
void onLoad()
{
const char* font_shader = R"(
#VERTEX_SHADER
Vertex vert(Vertex v)
{
return v;
}
#END_VERTEX_SHADER
#FRAGMENT_SHADER
Color frag(Color col, Texture tex, Vertex v)
{
return vec4(col.rgb, texel(tex, v.uv).a);
}
#END_FRAGMENT_SHADER
)";
const char* canvas_shader = R"(
#VERTEX_SHADER
Vertex vert(Vertex v)
{
return v;
}
#END_VERTEX_SHADER
#FRAGMENT_SHADER
Color frag(Color col, Texture tex, Vertex v)
{
if(v.uv.x <= 0.002f || v.uv.x >= 0.998f || v.uv.y <= 0.005f || v.uv.y >= 0.995f)
return vec4(1, 1, 1, 1);
else
return texel(tex, v.uv);
}
#END_FRAGMENT_SHADER
)";
shader = Shader::createShader(font_shader);
shader2 = Shader::createShader(canvas_shader);
Filesystem* fs = Filesystem::get();
fs->mount("../Debug");
Buffer buffer;
fs->read("font.ttf", &buffer);
data = TTFData::createTTFData((const unsigned char*)buffer.data, buffer.size);
font = TTF::createTTF(data, 15);
const char* str = u8R"(Դ爐Τ)";
int l = strlen(str);
Text text = Text(Encode::UTF8, str, strlen(str));
page = font->typeset(text, 15, 0);
delete data;
//canvas = Canvas::createCanvas(100, 100);
//page = font->typeset("ˤ!", 120, 20);
buffer.clear();
fs->read("img.png", &buffer);
Bitmap* bitmap = Bitmap::createBitmap(buffer.data, buffer.size);
tex = Texture::createTexture(bitmap);
canvas = Canvas::createCanvas(page->size.w, page->size.h);
Canvas::bind(canvas);
glClear(GL_COLOR_BUFFER_BIT);
glColor4f(1, 1, 1, 1);
if (font != nullptr)
{
//font->print(u8"Hello,\n world!", 10, 10);
//font->print(u8"ڧӧ֧ ާڧ!", 10, 10 + 15 * 1);
shader->use();
font->print(page, 0, 0);
shader->unuse();
//font->print(u8"!", 10, 10 + 15*3);
//font->render(page);
}
Canvas::unbind();
}
void onEvent(jin::input::Event* e)
{
static Game* game = Game::get();
if (e->type == EventType::QUIT)
game->stop();
}
void onUpdate(int ms)
{
dt += ms / (float)1000;
}
void onDraw()
{
glClear(GL_COLOR_BUFFER_BIT);
glColor4f(1, 1, 1, 1);
//gl.pushColor(32, 32, 32, 255);
//rect(FILL, 0, 0, 500, 500);
//circle(RenderMode::LINE, 50, 50, 30);
//tex->draw(0, 0, 1, 1, 0);
//tex->draw(20, 50, 1, 1, 0);
//shader->sendFloat("dt", dt);
shader2->use();
canvas->draw(20 * sin(dt), 10 * cos(dt), 1, 1, 0);
shader2->unuse();
}
int main(int argc, char* argv[])
{
Game* game = Game::get();
Game::Setting setting;
setting.loader = onLoad;
setting.eventHandler = onEvent;
setting.updater = onUpdate;
setting.drawer = onDraw;
game->init(&setting);
Window* wnd = Window::get();
Window::Setting wndSetting;
wndSetting.width = 600;
wndSetting.height = 512;
wndSetting.title = "Jin v0.1.1";
wndSetting.fps = 60;
wndSetting.vsync = false;
wndSetting.fullscreen = false;
wndSetting.resizable = false;
wnd->init(&wndSetting);
game->run();
game->quit();
wnd->quit();
return 0;
}
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