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path: root/test/06TextureFont/main.cpp
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#include <iostream>
#include "jin.h"

using namespace jin::core;
using namespace jin::graphics;
using namespace jin::input;
using namespace jin::audio;
using namespace jin::filesystem;
Font* font = nullptr;
Canvas* canvas;
TTFData* data = nullptr;
Shader* shader = nullptr;
Shader* shader2 = nullptr;
Page* page = nullptr;
Texture* tex = nullptr;

float dt;
void onLoad()
{
	const char* font_shader = R"(
#VERTEX_SHADER

Vertex vert(Vertex v)
{
    return v;
}

#END_VERTEX_SHADER

#FRAGMENT_SHADER

Color frag(Color col, Texture tex, Vertex v)
{
	return vec4(col.rgb, texel(tex, v.uv).a);
}

#END_FRAGMENT_SHADER
    )";
	const char* canvas_shader = R"(
#VERTEX_SHADER

Vertex vert(Vertex v)
{
    return v;
}

#END_VERTEX_SHADER

#FRAGMENT_SHADER

Color frag(Color col, Texture tex, Vertex v)
{
    if(v.uv.x <= 0.002f || v.uv.x >= 0.998f || v.uv.y <= 0.005f || v.uv.y >= 0.995f)
        return vec4(1, 1, 1, 1);
    else 
        return texel(tex, v.uv);
}

#END_FRAGMENT_SHADER
)";
	shader = Shader::createShader(font_shader);
	shader2 = Shader::createShader(canvas_shader);
	Filesystem* fs = Filesystem::get();
	fs->mount("../Debug");
	Buffer buffer;
	fs->read("font.ttf", &buffer);
	data = TTFData::createTTFData((const unsigned char*)buffer.data, buffer.size);
	font = TTF::createTTF(data, 15);
	const char* str = u8R"(Դ爐󤸤Τ)";
	int l = strlen(str);
	Text text = Text(Encode::UTF8, str, strlen(str));
	page = font->typeset(text, 15, 0);
	delete data;
	//canvas = Canvas::createCanvas(100, 100);
	//page = font->typeset("ˤ!", 120, 20);
	buffer.clear();
	fs->read("img.png", &buffer);
	Bitmap* bitmap = Bitmap::createBitmap(buffer.data, buffer.size);
	tex = Texture::createTexture(bitmap);
	canvas = Canvas::createCanvas(page->size.w, page->size.h);

	Canvas::bind(canvas);
	glClear(GL_COLOR_BUFFER_BIT);
	glColor4f(1, 1, 1, 1);
	if (font != nullptr)
	{
		//font->print(u8"Hello,\n world!", 10, 10);
		//font->print(u8"ڧӧ֧ ާڧ!", 10, 10 + 15 * 1);
		shader->use();
		font->print(page, 0, 0);
		shader->unuse();
		//font->print(u8"!", 10, 10 + 15*3);
		//font->render(page);
	}
	Canvas::unbind();
}

void onEvent(jin::input::Event* e)
{
	static Game* game = Game::get();
	if (e->type == EventType::QUIT)
		game->stop();
}

void onUpdate(int ms)
{
	dt += ms / (float)1000;
}

void onDraw()
{
	glClear(GL_COLOR_BUFFER_BIT);
	glColor4f(1, 1, 1, 1);
	//gl.pushColor(32, 32, 32, 255);
	//rect(FILL, 0, 0, 500, 500);
	//circle(RenderMode::LINE, 50, 50, 30);
	//tex->draw(0, 0, 1, 1, 0);
	//tex->draw(20, 50, 1, 1, 0);
	//shader->sendFloat("dt", dt);
	shader2->use();
	canvas->draw(20 * sin(dt), 10 * cos(dt), 1, 1, 0);
	shader2->unuse();
}

int main(int argc, char* argv[])
{
	Game* game = Game::get();
	Game::Setting setting;
	setting.loader = onLoad;
	setting.eventHandler = onEvent;
	setting.updater = onUpdate;
	setting.drawer = onDraw;
	game->init(&setting);

	Window* wnd = Window::get();
	Window::Setting wndSetting;
	wndSetting.width = 600;
	wndSetting.height = 512;
	wndSetting.title = "Jin v0.1.1";
	wndSetting.fps = 60;
	wndSetting.vsync = false;
	wndSetting.fullscreen = false;
	wndSetting.resizable = false;
	wnd->init(&wndSetting);

	game->run();

	game->quit();
	wnd->quit();

	return 0;
}