diff options
11 files changed, 89 insertions, 4 deletions
diff --git a/WorldlineKeepers/Assets/Scripts/ConstDefine.cs b/WorldlineKeepers/Assets/Scripts/ConstDefine.cs new file mode 100644 index 0000000..6cbe017 --- /dev/null +++ b/WorldlineKeepers/Assets/Scripts/ConstDefine.cs @@ -0,0 +1,10 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class ConstDefine +{ + + + +} diff --git a/WorldlineKeepers/Assets/Scripts/ConstDefine.cs.meta b/WorldlineKeepers/Assets/Scripts/ConstDefine.cs.meta new file mode 100644 index 0000000..e78d4d1 --- /dev/null +++ b/WorldlineKeepers/Assets/Scripts/ConstDefine.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 3e11eae326237e04eb1e3f96706b48e1 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/WorldlineKeepers/Assets/Scripts/Managers/Main.cs b/WorldlineKeepers/Assets/Scripts/Managers/Main.cs index 2d50dda..e153b77 100644 --- a/WorldlineKeepers/Assets/Scripts/Managers/Main.cs +++ b/WorldlineKeepers/Assets/Scripts/Managers/Main.cs @@ -16,15 +16,12 @@ namespace WK protected override void Awake() { base.Awake(); - DontDestroyOnLoad(this.gameObject);// ApplicationMain.Instance.OnAwake(); } private void Start() { - DataManager.Instance.Load(); - ApplicationMain.Instance.OnStart(); } diff --git a/WorldlineKeepers/Assets/Scripts/Physics/PhysicsManager.cs b/WorldlineKeepers/Assets/Scripts/Physics/PhysicsManager.cs index 279ebbb..b726d6b 100644 --- a/WorldlineKeepers/Assets/Scripts/Physics/PhysicsManager.cs +++ b/WorldlineKeepers/Assets/Scripts/Physics/PhysicsManager.cs @@ -31,7 +31,10 @@ public partial class PhysicsManager : Singleton<PhysicsManager> else return null; } - + + /// <summary> + /// 每帧更新 + /// </summary> public void Update() { m_CollisionQuadtree.UpdateQuadtree(); diff --git a/WorldlineKeepers/Assets/Scripts/Physics/PhysicsManager_StaticTree.cs b/WorldlineKeepers/Assets/Scripts/Physics/PhysicsManager_StaticTree.cs new file mode 100644 index 0000000..c759e32 --- /dev/null +++ b/WorldlineKeepers/Assets/Scripts/Physics/PhysicsManager_StaticTree.cs @@ -0,0 +1,10 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public partial class PhysicsManager : Singleton<PhysicsManager> +{ + + + +} diff --git a/WorldlineKeepers/Assets/Scripts/Physics/PhysicsManager_StaticTree.cs.meta b/WorldlineKeepers/Assets/Scripts/Physics/PhysicsManager_StaticTree.cs.meta new file mode 100644 index 0000000..e87fdf2 --- /dev/null +++ b/WorldlineKeepers/Assets/Scripts/Physics/PhysicsManager_StaticTree.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 7a2f4de3733f4474ab48d43c996d1937 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/WorldlineKeepers/Assets/Scripts/Stages/GameStage_Dojo.cs b/WorldlineKeepers/Assets/Scripts/Stages/GameStage_Dojo.cs index ed06222..846938e 100644 --- a/WorldlineKeepers/Assets/Scripts/Stages/GameStage_Dojo.cs +++ b/WorldlineKeepers/Assets/Scripts/Stages/GameStage_Dojo.cs @@ -5,6 +5,9 @@ using UnityEngine; namespace WK { + /// <summary> + /// 训练道场 + /// </summary> public class GameStage_Dojo : GameStageBase { diff --git a/WorldlineKeepers/Assets/Scripts/Stages/GameStage_Launch.cs b/WorldlineKeepers/Assets/Scripts/Stages/GameStage_Launch.cs index e283008..08cec82 100644 --- a/WorldlineKeepers/Assets/Scripts/Stages/GameStage_Launch.cs +++ b/WorldlineKeepers/Assets/Scripts/Stages/GameStage_Launch.cs @@ -8,7 +8,19 @@ namespace WK public class GameStage_Launch : GameStageBase { + public override IEnumerator<float> OnStart() + { + yield break; + } + public override IEnumerator<float> OnEnd() + { + yield break; + } + + public override void OnUpdate(float deltaTime) + { + } } diff --git a/WorldlineKeepers/Assets/Scripts/Tools/Commands/Command.cs b/WorldlineKeepers/Assets/Scripts/Tools/Commands/Command.cs index 120eb08..e5450ee 100644 --- a/WorldlineKeepers/Assets/Scripts/Tools/Commands/Command.cs +++ b/WorldlineKeepers/Assets/Scripts/Tools/Commands/Command.cs @@ -12,6 +12,9 @@ namespace WK } + /// <summary> + /// 保存一些列cmd并在需要时按顺序执行 + /// </summary> public class CommandList { private List<Command> m_Commands = new List<Command>(); diff --git a/WorldlineKeepers/Assets/Scripts/Utils/DontDestroySelf.cs b/WorldlineKeepers/Assets/Scripts/Utils/DontDestroySelf.cs new file mode 100644 index 0000000..482a088 --- /dev/null +++ b/WorldlineKeepers/Assets/Scripts/Utils/DontDestroySelf.cs @@ -0,0 +1,14 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +[DefaultExecutionOrder(-1000)] +public class DontDestroySelf : MonoBehaviour +{ + + private void Awake() + { + DontDestroyOnLoad(this.gameObject); + } + +} diff --git a/WorldlineKeepers/Assets/Scripts/Utils/DontDestroySelf.cs.meta b/WorldlineKeepers/Assets/Scripts/Utils/DontDestroySelf.cs.meta new file mode 100644 index 0000000..f975f4a --- /dev/null +++ b/WorldlineKeepers/Assets/Scripts/Utils/DontDestroySelf.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 42ab9985cd771d24caccb1941aa97895 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: |