diff options
Diffstat (limited to 'WorldlineKeepers/Assets/Scripts/Buffs/BuffBehaviour.cs')
-rw-r--r-- | WorldlineKeepers/Assets/Scripts/Buffs/BuffBehaviour.cs | 81 |
1 files changed, 62 insertions, 19 deletions
diff --git a/WorldlineKeepers/Assets/Scripts/Buffs/BuffBehaviour.cs b/WorldlineKeepers/Assets/Scripts/Buffs/BuffBehaviour.cs index 0a0559f..4e20202 100644 --- a/WorldlineKeepers/Assets/Scripts/Buffs/BuffBehaviour.cs +++ b/WorldlineKeepers/Assets/Scripts/Buffs/BuffBehaviour.cs @@ -2,31 +2,74 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; -public class BuffBehaviour -{ - private CharacterBase m_Character; - - /// <summary> - /// buff生成时候 - /// </summary> - public virtual void OnCreate() - { +//https://zhuanlan.zhihu.com/p/150812545 +//https://developer.valvesoftware.com/wiki/Dota_2_Workshop_Tools/Scripting/Abilities_Data_Driven/zh - } +namespace WK +{ /// <summary> - /// 更新 + /// Buff生命周期 + /// 实例化 -> 加入列表前 -> 加入列表后 -> 更新 -> 移出列表前 -> 移出列表后 + /// 每一步都会向当前对象作用域内广播消息 /// </summary> - public virtual void OnUpdate() + public abstract class BuffBehaviour { + /// <summary> + /// buff实例化时 + /// </summary> + public virtual void OnCreate() + { - } + } - /// <summary> - /// 角色死亡 - /// </summary> - public virtual void OnCharacterDeath() - { - } + /// <summary> + /// 获得这个buff(加入列表前) + /// </summary> + public virtual void OnBeforeAttach() + { + } + + /// <summary> + /// 加入列表后,激活这个buff + /// </summary> + public virtual void OnAfterAttach() + { + + } + + /// <summary> + /// 第一次Update前 + /// </summary> + public virtual void OnStart() + { + + } + + /// <summary> + /// 从列表移出前 + /// </summary> + public virtual void OnBeforeDeattach() + { + + } + + /// <summary> + /// 移除这个buff(移出列表后) + /// </summary> + public virtual void OnAfterDeattach() + { + + } + + /// <summary> + /// 每帧逻辑更新(如果需要的话) + /// </summary> + public virtual void OnUpdate() + { + + } + + } } |