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-rw-r--r--WorldlineKeepers/Assets/Scripts/Physics/TestSpirits.cs57
1 files changed, 0 insertions, 57 deletions
diff --git a/WorldlineKeepers/Assets/Scripts/Physics/TestSpirits.cs b/WorldlineKeepers/Assets/Scripts/Physics/TestSpirits.cs
deleted file mode 100644
index 8e46d3d..0000000
--- a/WorldlineKeepers/Assets/Scripts/Physics/TestSpirits.cs
+++ /dev/null
@@ -1,57 +0,0 @@
-using System;
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-using UnityEngine.UIElements;
-
-public class TestSpirits : MonoBehaviour
-{
- public SpiritScript prefab;
-
- public static List<SpiritScript> spirits = new List<SpiritScript>();
-
- private const int kMaxCount = 500;
-
- void Start()
- {
- int count = kMaxCount - spirits.Count;
- for (int i = 0; i < count; ++i)
- {
- float x = UnityEngine.Random.Range(-20, 10);
- float y = UnityEngine.Random.Range(-20, 10);
- SpiritScript go = Instantiate(prefab) as SpiritScript;
- go.transform.position = new Vector3(x, y, 0);
- go.transform.parent = this.transform;
- go.gameObject.SetActive(true);
- }
- StartCoroutine(CoSpawn(5));
- }
-
- IEnumerator CoSpawn(float interval)
- {
- while (true)
- {
- int count = kMaxCount - spirits.Count;
- for (int i = 0; i < count; ++i)
- {
- float x = UnityEngine.Random.Range(-20, 10);
- float y = UnityEngine.Random.Range(-20, 10);
- SpiritScript go = Instantiate(prefab) as SpiritScript;
- go.transform.position = new Vector3(x, y, 0);
- go.transform.parent = this.transform;
- go.gameObject.SetActive(true);
- }
-
- yield return new WaitForSeconds(interval);
- }
- }
-
- private void FixedUpdate()
- {
- for(int i = 0; i < spirits.Count; ++i)
- {
- spirits[i].Tick();
- }
- }
-
-}