diff options
Diffstat (limited to 'WorldlineKeepers/Assets/Scripts/Physics/TestSpirits.cs')
-rw-r--r-- | WorldlineKeepers/Assets/Scripts/Physics/TestSpirits.cs | 57 |
1 files changed, 0 insertions, 57 deletions
diff --git a/WorldlineKeepers/Assets/Scripts/Physics/TestSpirits.cs b/WorldlineKeepers/Assets/Scripts/Physics/TestSpirits.cs deleted file mode 100644 index 8e46d3d..0000000 --- a/WorldlineKeepers/Assets/Scripts/Physics/TestSpirits.cs +++ /dev/null @@ -1,57 +0,0 @@ -using System; -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using UnityEngine.UIElements; - -public class TestSpirits : MonoBehaviour -{ - public SpiritScript prefab; - - public static List<SpiritScript> spirits = new List<SpiritScript>(); - - private const int kMaxCount = 500; - - void Start() - { - int count = kMaxCount - spirits.Count; - for (int i = 0; i < count; ++i) - { - float x = UnityEngine.Random.Range(-20, 10); - float y = UnityEngine.Random.Range(-20, 10); - SpiritScript go = Instantiate(prefab) as SpiritScript; - go.transform.position = new Vector3(x, y, 0); - go.transform.parent = this.transform; - go.gameObject.SetActive(true); - } - StartCoroutine(CoSpawn(5)); - } - - IEnumerator CoSpawn(float interval) - { - while (true) - { - int count = kMaxCount - spirits.Count; - for (int i = 0; i < count; ++i) - { - float x = UnityEngine.Random.Range(-20, 10); - float y = UnityEngine.Random.Range(-20, 10); - SpiritScript go = Instantiate(prefab) as SpiritScript; - go.transform.position = new Vector3(x, y, 0); - go.transform.parent = this.transform; - go.gameObject.SetActive(true); - } - - yield return new WaitForSeconds(interval); - } - } - - private void FixedUpdate() - { - for(int i = 0; i < spirits.Count; ++i) - { - spirits[i].Tick(); - } - } - -} |