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-rw-r--r--marching/Assets/Scripts/Battle/BattleManager.cs10
-rw-r--r--marching/Assets/Scripts/Battle/BattleManager.cs.meta11
-rw-r--r--marching/Assets/Scripts/Battle/GridMap.cs47
-rw-r--r--marching/Assets/Scripts/Battle/GridMap.cs.meta11
-rw-r--r--marching/Assets/Scripts/Battle/SceneManager.cs11
-rw-r--r--marching/Assets/Scripts/Battle/SceneManager.cs.meta11
6 files changed, 0 insertions, 101 deletions
diff --git a/marching/Assets/Scripts/Battle/BattleManager.cs b/marching/Assets/Scripts/Battle/BattleManager.cs
deleted file mode 100644
index 8372139..0000000
--- a/marching/Assets/Scripts/Battle/BattleManager.cs
+++ /dev/null
@@ -1,10 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class BattleManager : Singleton<BattleManager>
-{
-
-
-
-} \ No newline at end of file
diff --git a/marching/Assets/Scripts/Battle/BattleManager.cs.meta b/marching/Assets/Scripts/Battle/BattleManager.cs.meta
deleted file mode 100644
index a89b003..0000000
--- a/marching/Assets/Scripts/Battle/BattleManager.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: bea0e35a4b2fa264698b0e2816565545
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
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diff --git a/marching/Assets/Scripts/Battle/GridMap.cs b/marching/Assets/Scripts/Battle/GridMap.cs
deleted file mode 100644
index c99bf4a..0000000
--- a/marching/Assets/Scripts/Battle/GridMap.cs
+++ /dev/null
@@ -1,47 +0,0 @@
-using System;
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-/// <summary>
-/// 用Grid托管需要实现这个接口
-/// </summary>
-public interface IGridMapObject
-{
- // 坐标,transform.position
- public Vector2 coordinate { get; }
-}
-
-public class GridCell
-{
- public List<IGridMapObject> m_Object;
-}
-
-/// <summary>
-/// 用网格划分场景,不依赖形状,只依赖位置
-/// </summary>
-public class GridMap
-{
-
- // 单个cell的大小
- private Vector2 m_CellSize;
-
- // 整个grid的范围 x, y, xcount, ycount
- private Vector4 m_Range;
-
- // 左上角开始索引
- private List<GridCell> m_GridCells;
-
- public GridMap()
- {
- m_GridCells = new List<GridCell>();
- }
-
- private int GetGridIndex(Vector2 pos)
- {
-
-
- return -1;
- }
-
-} \ No newline at end of file
diff --git a/marching/Assets/Scripts/Battle/GridMap.cs.meta b/marching/Assets/Scripts/Battle/GridMap.cs.meta
deleted file mode 100644
index 989a829..0000000
--- a/marching/Assets/Scripts/Battle/GridMap.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: 66e52a379c253b54d896c3a5631bfdfa
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/marching/Assets/Scripts/Battle/SceneManager.cs b/marching/Assets/Scripts/Battle/SceneManager.cs
deleted file mode 100644
index 9ed2fc9..0000000
--- a/marching/Assets/Scripts/Battle/SceneManager.cs
+++ /dev/null
@@ -1,11 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class SceneManager : Singleton<SceneManager>
-{
-
- // 场景内所有对象用这个结构维护
- private GridMap m_GridMap;
-
-} \ No newline at end of file
diff --git a/marching/Assets/Scripts/Battle/SceneManager.cs.meta b/marching/Assets/Scripts/Battle/SceneManager.cs.meta
deleted file mode 100644
index fe1604c..0000000
--- a/marching/Assets/Scripts/Battle/SceneManager.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: 4d3730897865ceb44a87a57742832f78
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant: