diff options
Diffstat (limited to 'marching/Assets/Scripts/Effects/FadeoutAndDestroy.cs')
-rw-r--r-- | marching/Assets/Scripts/Effects/FadeoutAndDestroy.cs | 39 |
1 files changed, 0 insertions, 39 deletions
diff --git a/marching/Assets/Scripts/Effects/FadeoutAndDestroy.cs b/marching/Assets/Scripts/Effects/FadeoutAndDestroy.cs deleted file mode 100644 index 727f02b..0000000 --- a/marching/Assets/Scripts/Effects/FadeoutAndDestroy.cs +++ /dev/null @@ -1,39 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class FadeoutAndDestroy : MonoBehaviour -{ - #region 序列化 - public float m_LifeTime; - #endregion - - #region 公共字段 - - #endregion - - #region 私有字段 - private float time = 0; - private SpriteRenderer m_SpriteRenderer; - #endregion - - private void Awake() - { - m_SpriteRenderer = GetComponent<SpriteRenderer>(); - - } - - public void Update() - { - time += Time.deltaTime; - if(time > m_LifeTime) - { - Destroy(gameObject); - } - - Color c = m_SpriteRenderer.color; - c.a = 1 - time / m_LifeTime; - m_SpriteRenderer.color = c; - } - -} |