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Diffstat (limited to 'marching/Assets/Scripts/Managers/ResourceManager.cs')
-rw-r--r--marching/Assets/Scripts/Managers/ResourceManager.cs32
1 files changed, 0 insertions, 32 deletions
diff --git a/marching/Assets/Scripts/Managers/ResourceManager.cs b/marching/Assets/Scripts/Managers/ResourceManager.cs
deleted file mode 100644
index 4b318ca..0000000
--- a/marching/Assets/Scripts/Managers/ResourceManager.cs
+++ /dev/null
@@ -1,32 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-#if UNITY_EDITOR
-using UnityEditor;
-#endif
-using UnityEngine;
-
-namespace WK
-{
-
- public class ResourceManager : Singleton<ResourceManager>
- {
-
- // 资源根目录是Assets/Bundle/,后续可能会把部分资源移动到streamingAssets目录
- public const string kAssetRoot = "Assets/Bundle/";
-
- public T LoadAsset<T>(string relativePath) where T : UnityEngine.Object
- {
-#if UNITY_EDITOR
- string path = kAssetRoot + relativePath;
- T obj = AssetDatabase.LoadAssetAtPath(path, typeof(T)) as T;
- return obj;
-#else
- return null ;
-#endif
- }
-
-
-
- }
-
-}