diff options
Diffstat (limited to 'marching/Assets/Scripts/Managers/ResourceManager.cs')
-rw-r--r-- | marching/Assets/Scripts/Managers/ResourceManager.cs | 32 |
1 files changed, 0 insertions, 32 deletions
diff --git a/marching/Assets/Scripts/Managers/ResourceManager.cs b/marching/Assets/Scripts/Managers/ResourceManager.cs deleted file mode 100644 index 4b318ca..0000000 --- a/marching/Assets/Scripts/Managers/ResourceManager.cs +++ /dev/null @@ -1,32 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -#if UNITY_EDITOR -using UnityEditor; -#endif -using UnityEngine; - -namespace WK -{ - - public class ResourceManager : Singleton<ResourceManager> - { - - // 资源根目录是Assets/Bundle/,后续可能会把部分资源移动到streamingAssets目录 - public const string kAssetRoot = "Assets/Bundle/"; - - public T LoadAsset<T>(string relativePath) where T : UnityEngine.Object - { -#if UNITY_EDITOR - string path = kAssetRoot + relativePath; - T obj = AssetDatabase.LoadAssetAtPath(path, typeof(T)) as T; - return obj; -#else - return null ; -#endif - } - - - - } - -} |