diff options
Diffstat (limited to 'marching/Assets/Scripts/Unit/Characters/Samurai')
-rw-r--r-- | marching/Assets/Scripts/Unit/Characters/Samurai/SamuraiScript.cs | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/marching/Assets/Scripts/Unit/Characters/Samurai/SamuraiScript.cs b/marching/Assets/Scripts/Unit/Characters/Samurai/SamuraiScript.cs index ce321d3..262c821 100644 --- a/marching/Assets/Scripts/Unit/Characters/Samurai/SamuraiScript.cs +++ b/marching/Assets/Scripts/Unit/Characters/Samurai/SamuraiScript.cs @@ -1,5 +1,6 @@ using System.Collections; using System.Collections.Generic; +using Unity.VisualScripting; using UnityEngine; namespace MH @@ -26,6 +27,11 @@ namespace MH private bool m_Attacking = false; private bool m_IsKeepAttacking = false; + private void Awake() + { + UnitManager.hero = this; + } + void Start() { m_Camera = Camera.main; @@ -33,8 +39,6 @@ namespace MH m_Sprite = GetComponent<SpriteRenderer>(); m_TimeSinceLastMove = float.MaxValue; StartCoroutine(CoAttack(1f)); - - UnitManager.hero = this; } protected override void Update() |