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Diffstat (limited to 'marching/Assets/Settings/UniversalRP.asset')
-rw-r--r-- | marching/Assets/Settings/UniversalRP.asset | 63 |
1 files changed, 0 insertions, 63 deletions
diff --git a/marching/Assets/Settings/UniversalRP.asset b/marching/Assets/Settings/UniversalRP.asset deleted file mode 100644 index 2d37aa1..0000000 --- a/marching/Assets/Settings/UniversalRP.asset +++ /dev/null @@ -1,63 +0,0 @@ -%YAML 1.1 -%TAG !u! tag:unity3d.com,2011: ---- !u!114 &11400000 -MonoBehaviour: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 0} - m_Enabled: 1 - m_EditorHideFlags: 0 - m_Script: {fileID: 11500000, guid: bf2edee5c58d82540a51f03df9d42094, type: 3} - m_Name: UniversalRP - m_EditorClassIdentifier: - k_AssetVersion: 9 - k_AssetPreviousVersion: 9 - m_RendererType: 1 - m_RendererData: {fileID: 0} - m_RendererDataList: - - {fileID: 11400000, guid: 424799608f7334c24bf367e4bbfa7f9a, type: 2} - m_DefaultRendererIndex: 0 - m_RequireDepthTexture: 0 - m_RequireOpaqueTexture: 0 - m_OpaqueDownsampling: 1 - m_SupportsTerrainHoles: 1 - m_SupportsHDR: 1 - m_MSAA: 1 - m_RenderScale: 1 - m_MainLightRenderingMode: 1 - m_MainLightShadowsSupported: 1 - m_MainLightShadowmapResolution: 2048 - m_AdditionalLightsRenderingMode: 1 - m_AdditionalLightsPerObjectLimit: 4 - m_AdditionalLightShadowsSupported: 0 - m_AdditionalLightsShadowmapResolution: 2048 - m_AdditionalLightsShadowResolutionTierLow: 512 - m_AdditionalLightsShadowResolutionTierMedium: 1024 - m_AdditionalLightsShadowResolutionTierHigh: 2048 - m_ShadowDistance: 50 - m_ShadowCascadeCount: 1 - m_Cascade2Split: 0.25 - m_Cascade3Split: {x: 0.1, y: 0.3} - m_Cascade4Split: {x: 0.067, y: 0.2, z: 0.467} - m_CascadeBorder: 0.1 - m_ShadowDepthBias: 1 - m_ShadowNormalBias: 1 - m_SoftShadowsSupported: 0 - m_UseSRPBatcher: 1 - m_SupportsDynamicBatching: 0 - m_MixedLightingSupported: 1 - m_SupportsLightLayers: 0 - m_DebugLevel: 0 - m_UseAdaptivePerformance: 1 - m_ColorGradingMode: 0 - m_ColorGradingLutSize: 32 - m_UseFastSRGBLinearConversion: 0 - m_ShadowType: 1 - m_LocalShadowsSupported: 0 - m_LocalShadowsAtlasResolution: 256 - m_MaxPixelLights: 0 - m_ShadowAtlasResolution: 256 - m_ShaderVariantLogLevel: 0 - m_ShadowCascades: 0 |