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diff --git a/marching/Assets/ThirdParty/CSV-Parser/README.md b/marching/Assets/ThirdParty/CSV-Parser/README.md deleted file mode 100644 index c87aaef..0000000 --- a/marching/Assets/ThirdParty/CSV-Parser/README.md +++ /dev/null @@ -1,102 +0,0 @@ -# CSV Parser for C# - -[](https://github.com/yutokun/CSV-Parser/actions/workflows/test.yml) - -CSV Parser with CC0 License. - -Best for: - -- [Unity](https://unity3d.com/) projects that requires cross-platform CSV parser. (maybe works on any platform supported by Unity) -- Commercial products that you could not display the license. - -## Prerequisites - -| Environment | Prerequisites | -| ----------------------- | ------------------------------------------------------------------------- | -| Unity 2019.2 or later | None | -| Unity 2019.1 or earlier | .NET 4.x Equivalent | -| .NET Project | [System.Memory](https://www.nuget.org/packages/System.Memory/) from NuGet | - -## Download - -Download zip or unitypackage from [**Releases**](https://github.com/yutokun/CSV-Parser/releases). - -## Usage - -### Methods - -This returns CSV data as `List<List<string>>`. - -```c# -CSVParser.LoadFromString(string data) -``` - -or - -```c# -CSVParser.LoadFromPath(string path, Encoding encoding = null) -``` - -### Examples - -```c# -var sheet = CSVParser.LoadFromString(csvString); - -var styled = new StringBuilder(); -foreach (var row in sheet) -{ - styled.Append("| "); - - foreach (var cell in row) - { - styled.Append(cell); - styled.Append(" | "); - } - - styled.AppendLine(); -} - -Debug.Log(styled.ToString()); // Unity -Console.WriteLine(styled.ToString()); // C# -``` - -## Specs - -Compliant with [RFC 4180](http://www.ietf.org/rfc/rfc4180.txt). - -- Correctly parse new lines, commas, quotation marks inside cell. -- Escaped double quotes. -- Some encoding types. (default UTF-8) - -## Beta - -- Tab delimiter support - -- Async loading - -## Development - -The repository contains multiple types of newline code. Run `git config core.autocrlf false` in your local repository. - -## Why this repo has multiple Unity Examples? - -One of the reasons is to check operation in different Unity versions. Another one is to build .unitypackage with CI. - -Unity changes a lot between their Tech Streams. It leads different requisites / dependency to the parser. Affected changes below. - -| Versions | Difference | -| ----------------- | ---------------------------------------------- | -| 2019.1 and 2019.2 | Has Scripting Runtime Version selector or not. | -| 2021.1 and 2021.2 | Requires additional DLLs or not. | - -## License - -### Unique part of the repository - -[CC0](https://creativecommons.org/publicdomain/zero/1.0/) or [Public Domain](LICENSE) - -### .NET Runtimes (included in the .unitypackage for old Unity) - -[The MIT License](https://github.com/dotnet/runtime/blob/main/LICENSE.TXT) - -Copyright (c) .NET Foundation and Contributors |