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-# CSV Parser for C#
-
-[![Test](https://github.com/yutokun/CSV-Parser/actions/workflows/test.yml/badge.svg)](https://github.com/yutokun/CSV-Parser/actions/workflows/test.yml)
-
-CSV Parser with CC0 License.
-
-Best for:
-
-- [Unity](https://unity3d.com/) projects that requires cross-platform CSV parser. (maybe works on any platform supported by Unity)
-- Commercial products that you could not display the license.
-
-## Prerequisites
-
-| Environment | Prerequisites |
-| ----------------------- | ------------------------------------------------------------------------- |
-| Unity 2019.2 or later | None |
-| Unity 2019.1 or earlier | .NET 4.x Equivalent |
-| .NET Project | [System.Memory](https://www.nuget.org/packages/System.Memory/) from NuGet |
-
-## Download
-
-Download zip or unitypackage from [**Releases**](https://github.com/yutokun/CSV-Parser/releases).
-
-## Usage
-
-### Methods
-
-This returns CSV data as `List<List<string>>`.
-
-```c#
-CSVParser.LoadFromString(string data)
-```
-
-or
-
-```c#
-CSVParser.LoadFromPath(string path, Encoding encoding = null)
-```
-
-### Examples
-
-```c#
-var sheet = CSVParser.LoadFromString(csvString);
-
-var styled = new StringBuilder();
-foreach (var row in sheet)
-{
- styled.Append("| ");
-
- foreach (var cell in row)
- {
- styled.Append(cell);
- styled.Append(" | ");
- }
-
- styled.AppendLine();
-}
-
-Debug.Log(styled.ToString()); // Unity
-Console.WriteLine(styled.ToString()); // C#
-```
-
-## Specs
-
-Compliant with [RFC 4180](http://www.ietf.org/rfc/rfc4180.txt).
-
-- Correctly parse new lines, commas, quotation marks inside cell.
-- Escaped double quotes.
-- Some encoding types. (default UTF-8)
-
-## Beta
-
-- Tab delimiter support
-
-- Async loading
-
-## Development
-
-The repository contains multiple types of newline code. Run `git config core.autocrlf false` in your local repository.
-
-## Why this repo has multiple Unity Examples?
-
-One of the reasons is to check operation in different Unity versions. Another one is to build .unitypackage with CI.
-
-Unity changes a lot between their Tech Streams. It leads different requisites / dependency to the parser. Affected changes below.
-
-| Versions | Difference |
-| ----------------- | ---------------------------------------------- |
-| 2019.1 and 2019.2 | Has Scripting Runtime Version selector or not. |
-| 2021.1 and 2021.2 | Requires additional DLLs or not. |
-
-## License
-
-### Unique part of the repository
-
-[CC0](https://creativecommons.org/publicdomain/zero/1.0/) or [Public Domain](LICENSE)
-
-### .NET Runtimes (included in the .unitypackage for old Unity)
-
-[The MIT License](https://github.com/dotnet/runtime/blob/main/LICENSE.TXT)
-
-Copyright (c) .NET Foundation and Contributors